- Instructor: varun kumar
- Lectures: 39
- Duration: 8 weeks
At Webdox infotech & Computer Institute offers Modelling and Texturing Training in Jalandhar, this training helps students explore their creative mind to carve out model characters with different personalities and traits in 3D space. These are delivered to life with classic animation techniques. These skills increase your chances of landing a career as a game developer and animator. Students will develop Modelling and Texturing skills through lectures, daily class assignments, and weekly projects each topic within the course is going to be explored because it applies to the assembly process.
Game Design with Modelling and Texturing
In this training, you’ll be introduced to the essential tools and techniques within Autodesk’s Maya software. We will use Autodesk Maya to make complex models and take them through to texturing, almost like those used for broadcast, commercial, film, industrial design, and architectural visualization. . You will learn how to create realistic surfaces and shaders for game models with computer-generated bump mapping and reflection maps and your own maps from 2D images and 3D procedural textures with Autodesk Maya and more.
What you will learn.
Modeling and Texturing may be a challenging and rewarding experience, so to form it easier, we’ve offered a Modelling & Texturing for game design training. Modeling and Texturing have such a lot to supply game developers today, all you’ve got to try to to is a harness that power. This training provides a skill path that will teach you the essential tools and skills wont to create fantastic game designs.
-
Model and sculpt stylized assets for games
-
Define and paint stylized materials like metal, stone, and wood
-
Sculpt and bake normal maps from a high poly asset down to a low poly object
-
Create Tileable textures using ZBrush and Photoshop
- Learn how to create realistic surfaces and shaders for 3D models with computer-generated bump mapping and reflection maps, your own maps from 2D images and
Scope of Modelling and Texturing for Game Design
The animation industry in India is growing at a pace faster than the IT industries. Animation as a career fulfills your dream, feel satisfied at the top of your day, and obtain praise from your clients also. According to PayScale, The average salary for a 3D Artist with Autodesk Maya skills in India is ₹309,131.
- Storyboard Artist
- Clean-up Artist
- Digital Artist
- Layout Artist
- Lighting & Shading
- Key Frame Artist
- Compositor
- Image Editor
- Lighting Artist
- Animator Artist
- 3D Modeler
- Paint Artist
- Scanner Operator
Prerequisites
For Modelling and Texturing Game Design anyone can learn without any prior knowledge. We will teach you from starting to advanced levels where you will become an advanced developer.
Modelling and Texturing Training in Jalandhar
Webdox infotech & Computer Institute provides a Modelling and Texturing Training in Jalandhar by Certified Professional and in this course, we will learn to design realistic surfaces and shaders for game models and etc in brief with live projects.
100% Practical Training+Live Projects+Certifications+Jobs
Course Details
Course Name | Modelling and Texturing for Game Design |
Duration | 2 MONTH |
Course Timing | Morning & Evening. |
Topic | Autodesk Maya, Zbrush, Autodesk Mudbox |
Location | SCF 4, BSF COLONY MARKET, OPP.HMV COLLEGE NEAR SUBWAY.
Contact: 9872118234 |
-
Introduction
-
Lecture 2.1introduction of Autodesk maya, ZBrush< Mudbox
-
Lecture 2.2Install and setup
-
Lecture 2.3Feature
-
Lecture 2.4Benifits of Modelling and Texturing
-
Lecture 2.5First Simple Project
-
-
Blocking out and Modelling
-
Lecture 3.1Preparing our Maya Scene
-
Lecture 3.2Blockout in Maya
-
Lecture 3.3Modeling the Pillar
-
Lecture 3.4Modeling the Door
-
Lecture 3.5Refining the door model
-
Lecture 3.6Modeling the Walls
-
Lecture 3.7Modeling the Props
-
-
Uving and Sculpting
-
Lecture 4.1UVing the Pillar
-
Lecture 4.2UVing the Door
-
Lecture 4.3Refining the Door UVs
-
Lecture 4.4Tiling Textures Preparation
-
Lecture 4.5Sculpting the Pillar
-
Lecture 4.6Sculpting the Pillar (Continued)
-
Lecture 4.7Refining the Pillar Details
-
Lecture 4.8Sculpting the Door
-
Lecture 4.9Finishing the Pillar and Sculpt Wrapup
-
Lecture 4.10Sculpting a Tiling Texture
-
-
Texturing
-
Lecture 5.1Baking the Pillar
-
Lecture 5.2Baking the Door
-
Lecture 5.3Baking the Tileable Texture
-
Lecture 5.4Tiling Texture Compositing
-
Lecture 5.5Tiling Texture Coloring
-
Lecture 5.6Tiling Texture Wood Example
-
Lecture 5.7Pillar Paint Preparation
-
Lecture 5.8Painting the Pillar
-
Lecture 5.9Wrapping up the Pillar Paint
-
-
Painting and Composting our scene in Maya
-
Lecture 6.1Painting the Door
-
Lecture 6.2Refining the Door
-
Lecture 6.3Door Paint Wrapup
-
Lecture 6.4Rebuilding the Scene in Maya
-
Lecture 6.5Final Composition in Maya
-
Lecture 6.6Rendering in Marmoset
-
Lecture 6.7Finalized Rendering, Composition, and Course Conclusion
-
Lecture 6.8Bonus Lecture: Further Learning with 3dmotive
-